Feature / Version | EASE JR | EASE Standard | AURA Module* | EARS Module* | InfraRed Module** |
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Extensive databases Loudspeaker and Wall Material |
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Complete set of modeling tools | |||||
Vision Architectural Rendering Module |
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Import and Export DXF and SKP drawing files |
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Reverberation Times Eyring and Sabine |
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Standard Mappings Based on Eyring or Sabine Reverberation Times: Direct SPL, %AlCons, STI, RaSTI, Pressure Level, Clarity Ratios, Total SPL, D/R Ratio, Critical Distance, Arrival Times, Loudspeaker Overlap, ITD (Initial Time Delay) Gap, Loudspeaker Aiming |
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EASE View Open GL Viewer |
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Direct Sound Auralization | |||||
Speaker Base, SpeakerLab and Material Base Entry and creation of Loudspeaker and Wall Material data |
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Ray Tracing capatibilities | |||||
Ray Tracing Movie module | |||||
Mapping on Room Surfaces | |||||
Local Ray Tracing | |||||
Ray Tracing Impacts Local reflections study |
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Local Decay Times Quick check RT at various spots in the room to verify Accuracy with Eyring and Sabine provided RT times |
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Mapping with Reflections | |||||
Acoustical Probe Measurement microphone simulation: Reflectograms (EFC/ETC displays), Waterfall displays, Pulse Directionality (hedgehog) displays, Schroeder Reverberation Times, Modular Transfer Function, STI Intelligibility Projections, Impulse Response files |
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Mirror Image Ray Tracing routine |
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Feature / Version | EASE JR | EASE Standard | AURA Module* | EARS Module* | InfraRed Module** |
Hybrid Ray Tracing routines Best approach for high quality calculations at reduced Time |
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Full multi-threading support For high speed calculations of impulse responses |
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64-bit engine AURA Mapping and AURA Response auralisation results can use all RAM available on 64-bit computers |
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Calculations according to ISO 3382: |
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LF and LFC Lateral Fraction and Lateral Fraction Coefficient |
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Echograms and Histograms For detailed investigation of impulse responses |
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Precise calculations Consideration of Scattering coefficients |
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Response files in Ambisonics B-Format | |||||
Auralization Full Off-line and Real Time |
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Different noise signal generation | |||||
Mix diverse sources for auralization E.g. to simulate effects of masking noises |
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Binaural Auralization | |||||
Infrared transmitter/modulator database | |||||
S/N investigation | |||||
Cable length effect |
* Can be combined only with EASE Standard. ** Can be combined with EASE JR and EASE Standard.